Chaos Engine
#0402VRF · IdleDemo mode
// High-Frequency Market Event Engine

交易不是税。
交易是触发器。

每一笔官方池交易都会给 Chaos Meter 充能。满格后,VRF 随机触发公开事件,改变本轮战局和社区动作。

Every trade charges the meter. Every full meter rolls a random event. Trade. Charge. Trigger.

System Status
Demo mode
Round
#0402
Engine
v1.0
Demo round #0402VRF IdleNo frozen roll10 events in deckTop wallet 0x4f2a...9a12No tax - No burn - No buybackEvery trade charges the meterDemo round #0402VRF IdleNo frozen roll10 events in deckTop wallet 0x4f2a...9a12No tax - No burn - No buybackEvery trade charges the meter
Chaos Meter — Live Pressure
Charge
64.0%
Threshold 1,000,000 signal
Remaining: 360,000
▲ Buy Signal · 4,280▼ Sell Signal · 1,840
// Live Telemetry

Engine Readouts

Sampled every block · pushed via on-chain hook
Round
#0402
Remaining Signal
360,000
Buy Signal
4,280
Sell Signal
1,840
Current Event
Storm Mode
VRF State
Idle
Total Trades
18,402
Events Triggered
1,284
Total Supply
1,000,000 SIG
Top Signal Wallet
0x4f2a...9a12

本轮累计 signal 最高的钱包。它不是奖励承诺,是公开战局榜单。

#1
// 10 Possible Outcomes

Event Deck

Each card is a market mutator. VRF picks one when the meter saturates.

STM
01/10

Storm Mode

Double signal velocity for all trades.

Active
RDA
02/10

Red Alert

Liquidate signal from inactive participants.

MSD
03/10

Mission Drop

Random wallet objective triggered by volume.

WHL
04/10

Whale Mark

Highlight trades over threshold in real-time.

CHV
05/10

Chaos Vote

Holders decide the next mechanism shift.

SMX
06/10

Signal Multiplier

Meter moves 5× faster for one round.

BNT
07/10

Bounty Unlock

Top signal wallet unlocks a public bounty.

MKT
08/10

Market Takeover

Global state seized by the loudest side.

CMB
09/10

Combo Round

Two events trigger simultaneously.

BLK
10/10

Blackout

Hidden meter. Pure unscored chaos.

// The Signal Loop

Trade. Charge.
Trigger. Change.

01STEP

Trade

买入和卖出都不会被包装成燃烧税。它们会被记录为公开 signal,推动 Chaos Meter。

No burn tax. No supply theater. Trades are public signal.

02STEP

Charge

Signal accumulates into the public Chaos Meter — momentum is visible in real time.

Buys and sells push the pressure gauge in opposite directions.

03STEP

Trigger

当 Meter 满格,Controller 请求 VRF。随机数回来后,系统触发 Storm、Mission、Takeover 等事件。

Threshold hits → on-chain randomness → one of 10 events fires.

04STEP

Change

The event mutates current market state, community focus, and the shareable narrative.

Every roll resets the story. The next round is a new game.

Control Console

Stored locally · client-only

Status Channel

Round #402 · Broadcast Token
Chaos Engine round #402: 64.0% charged.
Buy signal 4,280 vs sell signal 1,840.
Next random event is powered by live trades.
Trade. Charge. Trigger.
TRADE. CHARGE. TRIGGER.
// Operator Reference

Deploy Notes

Foundry scripts & cast calls for the Chaos Controller lifecycle.
deployment_scripts ~ powershell
# Core deploy
forge script script/DeployCore.s.sol --rpc-url $env:RPC_URL --broadcast
# Launch pool
forge script script/LaunchV4Atomic.s.sol --rpc-url $env:RPC_URL --broadcast
# VRF retry
cast send $env:CHAOS_CONTROLLER "requestRandomnessIfReady()" --rpc-url $env:RPC_URL --private-key $env:PRIVATE_KEY
# Cancel stuck randomness
cast send $env:CHAOS_CONTROLLER "cancelPendingRandomness()" --rpc-url $env:RPC_URL --private-key $env:PRIVATE_KEY